Blender 2.48a Download For Mac

Posted By admin On 31.01.20
  1. Blender 2.48a Download For Mac Pc
Mac

For anyone whos interested, I've decided to make a tutorial on how to run the Blender nifscripts on a mac. This, alongside nifskope, Macapaka, and my skinning tutorial should be the final step in 3-D modelling for civ 4 on mac computers. Here is what you'll need: (four paragraphs down under download the release section) (python 2.5 version) (the.zip file) (again the.zip file) Okay, Lets start: Open up Tinkertool and check show hidden and system files, and relaunch Finder. Don't mess around with your files! Once your done you will need to return to regular mode! Then right-click (control-click if your mouse has one button) on Blender and choose 'show package contents' Open contents/MacOS/.Blender/scripts/bpymodules.

2.48a

Next open up the PyFFI-1.2.0 folder and take the folder named 'PyFFI' and drop it in the./bpymodules directory. Open up the nifscripts folder and take out nifimport.py and nifexport.py Place these in contents/MacOS/.Blender/scripts (NOT bpymodules). DON'T SKIP THIS STEP! Go back to Tinkertools and UNCHECK 'show hidden and system files' and relaunch the finder. Then open Blender from the folder (it has to be the blender you modified) and open up the text editor. Choose 'text open' and find nifcommon.py in YOURNIFSCRIPTSFOLDER/scripts/bpymodules.

Blender 2.48a Download For Mac Pc

Choose nifcommon and select open text file. Enable python text plugins and press ' Alt-P' to run the script. Next open the scripts window and press 'Scripts'-'Update Menus' Go back to 3-D view (I deleted the cube, but thats just my preference) and go to 'file'-'save default settings' to lock in the nifcommon.py script. And there you go! Now your mac is capable of editing models for Civ 4!

Here are some links for the tutorial thread index, Nifskope, Macapaka, and Blender Noob to pro. Please tell me if something is missing, you need help, or just want to leave a comment! Hey, Okay, I need some help here. I downloaded the programs you said, and ran the install procedure for PyFFI (which you don't specifically mention, perhaps I shouldn't have done this?). I get to here okay: YOURNIFSCRIPTSFOLDER/scripts/bpymodules What path are you referring to here?

I have /.blender/scripts/bpymodules and I have PathToDownloadedNifScripts/scripts/bpymodules, both of which have a nifcommon.py. However, when I try to run either of them with alt-P I get an error saying PyFFI not found, and it chokes on a line like: from pyFFI import version as pyffiversion Yet from the terminal my python has no problem with this import call. My guess is that somehow blender's path isn't configured correctly to find pyFFI? Hey, I get to here okay: YOURNIFSCRIPTSFOLDER/scripts/bpymodules What path are you referring to here? I have /.blender/scripts/bpymodules and I have PathToDownloadedNifScripts/scripts/bpymodules, both of which have a nifcommon.py.

However, when I try to run either of them with alt-P I get an error saying PyFFI not found, and it chokes on a line like: from pyFFI import version as pyffiversion Yet from the terminal my python has no problem with this import call. My guess is that somehow blender's path isn't configured correctly to find pyFFI?

I'd like to point out a source for getting acquainted with Blender:. Sensing problems for newbies I recommend using Blender as is while reading/skimming through this online book. Get to the parts with pictures and get comfortable with Blender before modifying it. Also, an alternative for text editing is Dashcode. (Located in your Mac's Developer/Applications) It requires developer's tools installed but it will be the default editor for XML files.

(Just double click on one of your mod's XML files to open it in Dashcode.). Thanks for the tip on Smultron. I just downloaded it and tried it out.

Blender 2.48a Download For Mac

Looks like another good free alternative to go with TextWrangler. Dashcode is part of Xcode Tools (on the install disk) and you may have to choose it when installing Xcode/Developer Tools. It is designed for making widgets for Dashboard. For modding Civ though, I prefer BBEdit. Reading this thread makes me wonder about one listing various tools for modding civ on a Mac: Smultron or TextWrangler for XML, Squish for.dds conversion, etc.

I just got done compiling nifskope from source (not for the feint of heart.) Uff duh! Just run the.mpkg that is in the download for python.

Since the script will be in locked into the text editor, I don't think you'll need the folder after your done. Just make sure you have the Pyffi, nifimport, and nifexport all in the correct place, and once you run the script, you will not be able to move your modified Blender.app from wherever you choose to place it.

I have mine located in a folder on my Desktop, but you could put in your Documents, should be able to work w/ applications, or anywhere else you want.

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Blender is a platform independent open source 3d modeling software. It allows users to design and create 3d models, animations and even games. Blender's interface is optimized for 3d designing and it is mainly controlled and operated through hotkeys and menus. There is also an integrated game engine in Blender for making 3d games and interaction. Although being an open source software, Blender is suitable for even professional modelling. A good example of its capabilities is the animation movie Big Buck Bunny. Blender itself is programmed with Python thus being available for Windows, OS X and Linux platforms.

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